resume

For a printable .pdf of the resume click here


Experience : 

ToonBox Entertainment, Toronto, ON, Canada senior shader writer - The Nut Job 2 March 2014 - April 2015

Rhythm & Hues, Los Angeles, CA senior effects TD / shader writer - Life of Pi
effects technical director - Sum of All Fears
lighting / compositing - Dr. Dolittle 2
October 2011 - March 2013
September - December 2001
February - May 2001

Cinesite, London, England senior shader writer - John Carter of Mars May - November 2010

Attitude Studios, Paris, France shot finaling supervisor / look dev - The Prodigies March - October 2009

DisneyToon Studios, Burbank, CA lighting supervisor - Tinkerbell: Fairies Series January - March 2009

Toonz Animation, Trivandrua, Kerala, India look developement and rendering pipeline September - October 2008

VCL Tata-Elxsi, Bombay, Maharashtra, India shader programmer / fur look dev - Roadside Romeo February - June 2008

Side Effects Software, Toronto, Canada shader programmer - materials gallery May 2007 - January 2008

Disney Feature Animation, Burbank, CA look development / shader writing - Meet The Robinsons
pre-production R&D - Bolt
 
June 2004 - March 2007

Meteor, Montreal, ON, Canada shader pipeline - Exorcist: The Beginning April - May 2004

Framestore-CFC, London, England shaders / lighting - Harry Potter and the Prisoner of Azkaban October 2003 - March 2004

Digital Domain, Venice, CA effects technical director - Peter Pan
sequence supervisor - True Lies
May - September 2003
January - July 1994

Cinesite, Hollywood, CA senior shader writer / effects TD - XMen 2 February 2002 - April 2003

Alias/Wavefront, Santa Barbara, CA software developer - procedural textures June - September 2001

Sony Pictures Imageworks, Culver City, CA shader writing - Harry Potter and the Sorcerer's Stone
lighting & compositing - Anaconda
lighting & compositing - Virtuosity
November 2000- February 2001
November 1996 - January 1997
May - August 1996

Cinema Graphics, Chatsworth, CA co-author - ShadeTree November 1996 - October 2000

Oddworld, San Luis Obispo, CA CG supervisor - Munch's Oddysee cinematics March 1999 - April 2000

Simex, Santa Monica, CA technical director - IMPACT IMAX ride June - November 1998

Click3x, Santa Monica, CA shader programming - It's True April - May 1998

Hollywood Digital, Hollywood, CA 3D supervisor - Earth to the Moon October 1997 - March 1998

Lost in Space, London, England lead technical director - NRG & Vauxhall commericial February - October 1996

Warner Bros., Sherman Oaks compositor - Batman Forever February 1996

Digital Magic, Santa Monica, CA sequence supervisor - Highlander 3 November 1994 - January 1996

VIFX, Marina Del Rey effects TD - Demolition Man
compositor - The Good Son
 
June - September 1993

Rez•N•8, Hollywood, CA technical director - Interscope
production manager - broadcast opens
November - December 1993
June 1991 - May 1992

Boss Films, Marina Del Rey, CA technical director - Journey to Technopia ride September 1992 - March 1993

ILM, San Rafael, CA technical director - Terminator 2 November 1990 - May 1991

deGraf/Wahrman, Hollywood, CA technical director - The Jetsons Movie
sequence lead - Hanna/Barbera ride
shaders writer - Journey to the 4th Dimension ride
 
 
March 1989 - April 1990

Capital Cities /ABC, Hollywood, CA technical director - broadcast logos May 1988 - February 1989

CG Europa, Roma, Italy technical director - broadcast logos April - July 1987

Abel Image Research, Hollywood, CA customer support - AIR software August 1986 - February 1987

Lockheed, Burbank, CA software engineer - Computer-aided Design & Manufacturing Tool August 1985 - July 1986

 
Skill set :  shader writing in RenderMan (RSL 1 & 2), VEX and Mental Ray
  effects and lighting using Houdini and MAYA
  look development and shot finaling support     rendering pipeline design

 
Education :  UCLA   •   Bachelor of Science in Mathematics / Computer Science


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